

My first time meeting the Mistress unit was something else - I thought the torture chamber was meant solely for squeezing information out of captured enemies, until I saw a Mistress on one of the devices, letting out erotic yells of pain; I grabbed her and dropped her off of it, only to saw her jump back on. Wonderful. The game is a an incredibly charming evil dungeon lord simulator. In my experience, it runs really well and controls are incredibly smooth, making the game feel very much playable and not at all archaic in the current year (save for the visuals, which are still chalkful of charm, mind you). You mine out sections of caverns and place rooms for your creatures to habitate, feed, train, gamble (or torture themselves) in, etc. There are also spells you can research that help you vastly and construct defensive contraptions (not a huge fan of these, I find myself only laying down doors for aesthetic purposes). There's a campaign and a skirmish mode, if that matters. Tip - spells can only be cast on terrain you've claimed and bridges, so it's useful to lure your opponents out and hit them with the thunderbolt spell to stun them, then drop your creatures around them for an easy kill. Additionally, the soundtrack is phenomenal. One of the games I feel I'm always in the mood for - when on sale for 1.39€, like right now, there's no reason not to get it.

Tropico 4 is a game I'd put on a list of few I feel I could replay over and over. It's a brilliant combination of city-planning, crowd-pleasing, and economy management, with charm matched by no game within the genre. Economy is comprised of exports and tourism. You need to match your production with the island's conditions, your people's needs, and - if you wish to focus on exports rather than attracting tourists - the demands of global superpowers, whose favor you need to balance between anyway. You have to provide your island's population with food, housing, healthcare, security, and entertainment - the population is divided between several groups (environmentalists, nationalists, capitalists, etc.), all of which have their own demands in regards to where they lie on the socio-political spectrum. All of the above is tied to different goals each mission has. Рersonally, a huge portion of the game's main appeal lies in just how fun it is to make money - the more money I earn (exports are my preferred way of economic gain, I opt for tourism later on just for the fun of it), the more incentivized I am to expand the city and build up the economy further. Additionally, the game has a brilliant role-playing feel to it and provides you with the freedom to choose how you wish to rule your little slice of Caribbean paradise. The only thing I can say I genuinely dislike is how there's no telling how much space farms and plantations take up - this is mitigated in the Modern World DLC with the inclusion of modern farms which have their own limited space within which crops are grown. The soundtrack also deserves a mention as it's absolutely phenomenal. All in all, I can't recommend the game enough if you're a fan of city-building games or the Caribbean. **Should a developer read this review by chance, РLEASE REMAKE TROРICO 2.**

One of the worst stories ever (there isn't even one, actually, it's at the end that you learn what's been going on), crappy shooting mechanics - but the absolute best atmosphere in a video game ever, hands down, and it's really enough to make anyone fall in love with and stick through it. Grim, charming, depressing, broken, and comfy at times, that's how I'd describe the game's world.

To respond to danatblair's review first - you do know you can just restart a campaign mission, right? This might sound comical, but - tangoes opening doors during missions tends to disrupt a single plan entirely, as operatives won't bother flashing a room after stacking up in front of an opened door. How hard would it be to make them flash the room regardless? This is really the only reason I'm giving the game 4 out of 5 stars, I've had numerous severely frustrating situations because of this issue. Now, as for the review. If you've ever played any of the first three Rainbow Six games, this game'll be somewhat familiar to you. It's as if someone turned the planning phase of those and turned it into a pausable RTS in which you control up to 8 SWAT officers engaging in the usual sorts of anti-terrorist missions (neutralize all tangoes, rescue the hostages, rescue the hostage(s) scheduled for execution, defuse the bomb). There are single missions (and a lot of them too) that earn you up to three stars individually, depending on how well you perform. With these stars, you buy weapons and equipment. There are five classes, each of which have different roles - pointman, assault, stealth, breacher, and shield. I found the stealth class not to be rather effective in terms of sneaking around, but I love it nonetheless because it feels cool. When a mission starts, you choose starting points for your operatives. During the planning phase, you draw waypoints for each of them. You have go-codes (there's 4, I wish there were more), you can choose which way you want your operatives to face, you can break down doors, unlock them, breach-and-clear and flash-and-clear rooms - really a sufficient amount of options. One thing I dislike is not being able to save my plans - it being fairly easy to delete an entire path for an operative, this mechanic would be welcome. Highly suggested for the fans of le tactical operations.